Hi,
What you could do is use the push/pull method.
Make a
- Sphere
- show points
- select different points and then push and pull them around to get a form that you prefer.
- if you need more variation you can then cut into those stones - boolean
- chamfer if needed.
For uvmapping you probably want to use tri-planar method in your chosen engine as there are no UV's. With a detailed height/displacement map to show details.
I have also added some Sub-D stones in the file. They took me a 5 mintues to create using procedurals as apposed to manual sculpting.

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