Modelling questions

 From:  Bravlin
9216.54 
So that's why boolean great in NURBS and such a crap in poly modeling.


So the more NURBS-like approach is to build shapes like so ?

Create profile curves, extrude curved surfaces, manipulate points (in this example i
use flow as deformer to bend surfaces) to get shapes you want. And trim it in the end.

EDITED: 15 Feb 2019 by BRAVLIN

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