Modelling questions

 From:  Michael Gibson
9216.39 In reply to 9216.38 
Hi Bravlin, sorry I'm not fully understanding your Network question. Is it that you would like it to make a shape as if it had already filleted edges in one single application of Network?

That will be difficult since Network builds one single surface result (which will be split up at any sharp corners) and it is difficult to make a single surface that goes through a localized significant change in shape like a fillet transition.

In general it's best to use Network to build one smooth surface which has a regular 4 sided boundary. It isn't generally very workable to try and build what should be a multi surface model out of one single Network.

Over time I have noticed a kind of recurring pattern that people with a poly modeling background really like to draw all the 3D edges of their model and then want to use Network to fill it in. But with NURBS modeling usually it is better to make extended pieces that do not have pressure applied to their boundaries, that's how you get high quality surfaces. Then some of your final edges come from intersections like trims or booleans rather than trying to do it all with directly constructing surfaces to an irregular boundary.

- Michael