Thanks Michael,
Hi Pilou,
Well it's actually slightly more complex than just random greeble. The model in Moi is prepared with the next step in mind. I have lots of grouped elements (by name) that I don't want to change when the model is reorganized randomly in Houdini. I also do lots test (ray cast) to create bridges (extrude) so I can connect "stuffs" together after the position/repeat randomization. Finally I have to create procedure to balance high density area with low density one ... I'm not really sure I could find this kind of functionality in MagicVoxel. Beside MoI meshing is ultra clean and light, so I can also do additional poly boolean operations without facing too much troubles ;)
I'm so used to MoI than the first pattern was build in 10 minutes or so :P
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