Hello! (and a noob workflow question)

 From:  nameless
9159.3 In reply to 9159.2 
Hi Stefan,

It's really nice to meet you! Thank you so much for taking the time to answer- It really helped a lot!

I just realized that scaling up my model inside MoI, created an exported obj of much higher resolution. I guess, my frustration with the faceted models coming from MoI was due to tiny original scale. I can see crisp shapes with smooth organic surfaces now even in Zbrush.

So, I could quickly concept an organic shape roughly within Zbrush, convert to nurbs modify and cutout shapes, vents, ports etc and then re-import and sculpt more organic surface details like damage and dents. Sounds yummy!

I wonder if I should tamper with the Scale factor under MoI settings in Import/Export to make sure I get good obj resolution or just scale up the stuff I do until I get sufficient quads on the preview during MoI obj. export... :))