Hi Andreas,
re:
> That allows sculpting nice damage detail but somehow destroys the smoothness of the original MoI export
> in curved areas (You can see at the upper right of the "issue" jpg). That is easily fixed by hand smoothing
> and it is worth the effort in my opinion. But I might just be missing something, I will have to go over the
> method again and play with settings
It could be that you're not getting vertex normals coming through but I also seem to remember that the ZBrush display mode by default likes to show polygons like that, maybe there is a display setting for that?
- Michael
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