I can make the same! ;)
Just take the at the base face of the Tobleronne then just follow the perimeter of the box et voilĂ ! ;)
If no same orientation just make 2 Line-line
first : base / Normal (Toblerone) put it somewhere along a Normal of the Face Box
second : base / Edge Base (Toblerone ) like above first video of this post! ;)
Sure it's 2 functions against One Orient but maybe more simple... :)
First: for have same orientation of the base (the 2 bases are now // )
second : then same as first video of this post! ;)
If you want an specific angle of rotation
just type it inside the input numeric entry and over fly over the face's box... ;)
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