V4 beta Oct-17-2018 available now - SubD to NURBS conversion

 From:  Arthur NY (ARTHUR-NY)
9100.86 
This is a much needed tool in the industry when it comes to helping the VFX world communicate with the CAD world. There are a few tools on the market but most are at the higher end of the $$ so it's nice to see that MoI is bringing this out.

Two questions

First - The option to "predetermine" edges from the quad mesh to the NURBS geometry. So this wouldn't be edges weighting as much as it is selecting a quad patch and designating it for the boundaries edge. This would make for the downstream CAD application to have a "better" edge to start from (HA see what I did there). The general quilted patch, while very much a huge step over working with a mesh, is not giving the topology flow that say if you're looking to create a parting line from. Having the ability to basically set that up with the quad mesh just gives that next level of push towards the down stream CAD application. See image below. Shown on the left is the CAD model converted without the quads in the SubD model being selected, the middle shows the selected quads that then become hard edges in the NURBS model shown in the CAD software on the right.




Second - Along the possible workflow of the above being able to have the ability to paint the quads in such a way in areas that during the conversion process it will use smaller patches and say larger patches where it's not painted. There are times when an very evenly spaced NURBS quilt is needed but the possible option to select where a more dense level of detail is needed would be great to have.
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