:D
The only thing I really miss is the option to convert high-polygon meshes to NURBS.
I loaded the attached old voodoo doll of mine (once created for a quick cartoon), and I forgot that the pins are high-poly.
It took quite a while to load, and MoI still tried to subdivide the high-poly pins, resulting in patch tearing and exported polygon tearing, while it'd be great if high-poly objects would be recognized as high-poly (maybe with a user-defined treshold) and converted to as few NURBS patches as possible.
Thanks,
Metin

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