Hi Michael,
Bingo! You were correct. Points were not welded :'( I modeled it using Zmodeler and polygons that belong to different polygroups get disconnected during obj export. When all polygons get a single polygroup the export is unified and the conversion works flawlessly. With a quick inspection moving a specular highlight over the surface, it looks even better than the result of the first method.
And that link is super useful, I needed that "exact" option since I go back and forth multiple applications. You are a national treasure! <3
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