V4 beta Oct-17-2018 available now - SubD to NURBS conversion

 From:  Michael Gibson
9100.153 In reply to 9100.152 
Hi Burr, yeah unfortunately that's a pretty hard type of display artifact to avoid completely especially in a 3D perspective view. In a perspective view the distribution of depth values isn't linear like it is in a 2D viewport. It makes it difficult to deal with things drawn in separate passes and with somewhat different draw mechanisms like shaded surfaces vs curve drawing.

- Michael