V4 beta Oct-17-2018 available now - SubD to NURBS conversion

 From:  FiringFoxes (FOXFIRE)
9100.138 In reply to 9100.137 
The reason I wanted all quads was to make the mesh work better with Blenders bevel modifier. For some surfaces the Ngon export works fine but curved surfaces tend to be hit or miss, I can clean the mesh up to have it work better but having all quads would be a nice workflow improvement. I know I can bevel in Moi but the flexibility having the bevels as a modifier in Blender is very useful and I find that the edge selection in Moi to be a little tedious (when beveling the whole object isn't wanted) where in Blender it can be almost automatic. This way I could export a triangulated mesh out of Moi as well and use the beveled version from Blender as a high res for baking, at least that's what I was thinking for my workflow.


Would it be possible to implement an all quad export for Moi? It would be a great time saver and the models would be more flexible with other software outside of CAD.