V4 beta Oct-17-2018 available now - SubD to NURBS conversion

 From:  Michael Gibson
9100.112 In reply to 9100.110 
Hi pafurijaz,

re:
> So could you use at this point the normal information being converted into Nurbs?

No, not to get the same surface result that you would see by applying subdivision smoothing in a polygon modeling program.

That information is only used in programs currently for shading, not for controlling geometry shaping. Trying to use it for shaping would make the sub-d surface result in MoI look different than it does in all other programs which would be kind of weird. It's a goal to make the result in MoI behave the same as applying sub-d smoothing in other programs.

- Michael