Hi pafurijaz,
re:
> So could you use at this point the normal information being converted into Nurbs?
No, not to get the same surface result that you would see by applying subdivision smoothing in a polygon modeling program.
That information is only used in programs currently for shading, not for controlling geometry shaping. Trying to use it for shaping would make the sub-d surface result in MoI look different than it does in all other programs which would be kind of weird. It's a goal to make the result in MoI behave the same as applying sub-d smoothing in other programs.
- Michael
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