3DS Max import normals problem

 From:  PaQ
9083.7 In reply to 9083.1 
C4D is giving suspectly good result, because usually any other package will give you weird shading if you mess with the geometry at a vertex/poly level.
That's said 3Dsmax shading mess seems quite extreme here, like if vertex normal from the new added geo if just missing, or set at (0,0,0).