Is there a way to identify the normal direction of a surface inside of MOI?

 From:  Cless (CLESSLEE)
9082.1 
HI, this is actually my first post.

I've been using Moi for a while now and getting better to understand a lot of functions.

I use MOI to build and bring everything into 3dsmax to do further jobs.

But usually I get a lot of flipped faces.

I understand there might be connections with the way that I am doing my modelling inside of MOI,

maybe a bit messy... but yet still I want to ask , is there any way that I can check face direction inside of MOi?

Because If there is I could correct directly inside of MOI will be a great time saver!

Thank you@