Hi Michael,
Just about everything seems to work fine so far in the new beta.
"Mac version multiple windows - Add "Window" menu to Mac version top menu. Shows all open files and allows switching between them easier. Also support Cmd+Tilde (Cmd+~) and Cmd+Shift+Tilde for switching to next/prev window."
Very convenient, thanks. That was one of the few advantages of the previous Wine-based Mac version of MoI.
"Mac AMD performance - fix problem with default buffer location with OpenGL on some AMD cards that was causing slow redraws on some machines like iMac pro."
The latest MoI V4 beta runs smoothly on my Mac. There's only one minor behaviour that occurs when panning in the viewports: as soon as the pointer nears the border of a viewport, the panning accelerates, causing the scene to quickly disappear out of view. If this doesn't occur using a mouse, then it might be related to the Wacom Intuos (Pro Medium) I'm using (latest drivers installed).
Also, I assume you've heard that Apple is ceasing OpenGL support in an attempt to motivate macOS coders to adopt their Metal library. I've heard that Metal is quite competent, but I fully understand that it's a nuisance for coders to be forced by Apple to add support for it.
What are your thoughts about Metal support? The Blender developers are planning to move to Vulkan and add a Metal wrapper for macOS, while AMD has jumped in and already added full Metal support in their free Radeon ProRender renderer.
Regards,
Metin
———————
visualization • pixel art • illustration • animation • 3D design — https://metinseven.nl
|