hello all,
i have a quick question. i am trying to build a vault out of a triangular shape (topview 01). i am using the network command, but moi always creates geometry that bulges over one of the three corners, in this case it is the right corner. is the network command not able to work with triangluar meshes or is there another option to create such a geometry? i have also tried to create intersecting lines (perspective view 02 and 03, top view 02 and 03) to manage the problem but there is always a geomtry issue at one of the corners (bulging or inflating).
thanks for your help
john

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