Hi jopo, thanks for the screencap that helped a lot. It took me a while to get it to happen over here but now I can get it.
I think it's a side effect from some changes in the last beta to try and stop mouse move messages from stacking up when working on heavier models.
It looks like you can get different snapping behavior from the mouse move versus the click if your click down spot is within the outer 1 or 2 pixels of the boundary distance where snaps engage or disengage.
You can probably avoid it from happening at the moment if you move your mouse just a slight bit more towards the snap point before you start making the cline.
I'll investigate a fix, thanks for reporting it.
- Michael
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