Hi yannada,
> Wow thats great news. Michael it seems once again you have made the right move :)
Yup, it has definitely turned out to be the right choice. I wasn't sure at first because it's very much focused on games. But with some relatively minor changes it's been great.
I already knew I needed to be able to target different system APIs because OpenGL is not a good choice for Windows due to poor quality drivers being very common.
> Driven by the Apple announcements I suspect bgfx ought to get a few page hits.
Yup, probably. It has already been gaining a lot of momentum in the indie game dev community.
- Michael
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