You're welcome.
Anyway, beyond the rendering, it's a very good 3d model.
I don't remember well but maybe in Simlab Composer there's some procedural material that doesn't require UV map.
Check it out.
For very quick rendering with simple material setup, but anyway with a very good quality, I often use the "Shaders" in 3D-Coat.
They don't require any UV map and are applied directly to the hi-poly mesh object (either Voxel or standard polygonal model)
Ciao!
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