V4 beta May-12-2018 available now

 From:  Michael Gibson
8936.52 In reply to 8936.51 
Hi Klaudio, yes I definitely agree that both filleting and shelling are the weakest areas of MoI currently. They are also unfortunately extremely difficult to implement, to do a good job on them isn't just a bug fix it's more about classifying and handling lots of different special cases. Probably the main way forward to improving these will involve licensing an additional geometry library that has had more time invested in these areas. That's something that I've tried to do twice already but without success for various reasons out of my own control. I will likely attempt it again in v5. I do consider it a very desirable target area to improve in MoI but it's just not likely to happen in v4.

> I find it interesting, as far as i can see, people have absolutely no problem with adding,
> using and setting even dozens of custom scripts as shortcuts or adding them in custom
> UI and using all wonderful scripts of Max Smirnov and others, etc...yet suddenly adding
> essential functionally to the core of Moi3d is seen as bloating it with features. Just
> something to think about.

Well it's easy to get a skewed sense of this when you're only seeing feedback from experienced users. Users who don't have any prior experience in 3D or even limited experience with using the computer at all do not do all these customization things, they are the ones that are hit hardest by bloat.

That's another way that bloat happens naturally - long time users aren't affected by it as much (or at least build up a tolerance for it) and so don't complain about it but the brand new user is a much different case. They actually don't complain about it either, instead they just give up.

I am entering a period though where I'll be introducing more new features than I have for a while - the last couple of years have been dominated by a major rewrite to get to 64-bit and a Mac native version and then stabilizing that. It ended up taking a lot more time than I had thought it would but it's a much better foundation for going forward.

I do want MoI to be useful for many types of users, not just beginning users. But the beginning users are the ones that have the most to lose since they have the fewest options.

- Michael

EDITED: 18 May 2018 by MICHAEL GIBSON