OT - bas reliefs from 3D models
From:
pafurijaz
16 May 2018 (6 of 7)
8935.6
In reply to
8935.5
But with blender I get nice result without any other software..
Below a first test with z-depth shader, there are a node to generate a good normal map useful for your method.
https://blenderartists.org/t/camera-based-normal-material-cycles/688450
and below the z-depth node for displacement..
https://blender.stackexchange.com/questions/38287/normalized-z-depth-shader-based-on-the-cycles-camera-data-node
Attachments:
p911.jpg