OT - bas reliefs from 3D models

 From:  pafurijaz
8935.6 In reply to 8935.5 
But with blender I get nice result without any other software..
Below a first test with z-depth shader, there are a node to generate a good normal map useful for your method.

https://blenderartists.org/t/camera-based-normal-material-cycles/688450

and below the z-depth node for displacement..

https://blender.stackexchange.com/questions/38287/normalized-z-depth-shader-based-on-the-cycles-camera-data-node



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