Hi Marco,
Of course. :)
I think Vectary looks great, but for polygon subdivision modeling I'll personally stick to Blender.
I'm already using a myriad of independent CG tools, each with their own navigation controls and keyboard shortcuts to remember:
• MoI for hard surface models, for blocking out organic shapes, and for efficient 2D vector editing (before exporting to Affinity Designer to fill and outline the shapes).
• Blender for polygon subdivision modeling, animation, video editing, Dyntopo sculpting and rendering.
• ZBrush for sculpting and retopology.
• 3D-Coat for retopology.
• Keyshot for rendering, next to Blender's Cycles.
• Aseprite for pixel art.
• MagicaVoxel for voxel art.
• Affinity Photo for post-processing images.
• Affinity Designer for 2D vector graphics.
• And so on. :)
But I'm always keeping an eye on the development of interesting software, including Vectary.
Regards,
— Metin
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visualization • pixel art • illustration • 3D design — https://metinseven.com |