Hi Stefan,
>>If that is not appropriate to post this here then i will of course not do that anymore in the future!
Let's go, I'm not the forum police !!!
>> I wanted to show you guys and girls that with a bit brainstorming and inexpensive
>> software like MoI and other tools things can be done
Yes, but you do not talk about it.
Is there any difference to free ZSURF or Max Smirnov's script?
So from depthmap to surface (with very high iso density as untrimed surface)?
Or quadmeshed and imported to Moi3D (with skyscraper of polysurfaces)?
A few techniques are known here, it would be nice to see, where are the quality differences.
Regards
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