Auto-retopology algorithms compared

 From:  Metin (METIN_SEVEN)
8817.57 
Hi all,

In the mean time I've installed ZBrush 2019 and had a go at it.

I have to admit I had higher expectations of ZRemesher 3.0. I guess it's more like ZRemesher 2.2 with sharp-edge support. It doesn't feel like a fully reinvented algorithm. As you can also see in Stefans image there are certain smooth areas where mangled multi-edge singularities occur, in favor of maintaining the sharp edges.

I had hoped ZRemesher 3.0 would make use of Machine Learning to recognize shapes and apply a 'Ground Truth' topology to it.

The rest of the features are of less interest to me personally. I experimented a lot with NPR rendering around fifteen years ago, when finalToon, Pencil+ and Liquid+ were exciting, state of the art 3ds Max plug-ins.

Next to MoI I find my focus centering on Blender more and more since the development of version 2.8. There are a number of free or very affordable add-ons that decrease my need for ZBrush as a companion tool.

I've post a top 5 of Blender add-ons that really help my daily modeling workflow to a separate MoI forum discussion here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=9287.1

Regards,

Metin

EDITED: 10 Mar 2019 by METIN_SEVEN