Hi all,
In the mean time I've installed ZBrush 2019 and had a go at it.
I have to admit I had higher expectations of ZRemesher 3.0. I guess it's more like ZRemesher 2.2 with sharp-edge support. It doesn't feel like a fully reinvented algorithm. As you can also see in Stefans image there are certain smooth areas where mangled multi-edge singularities occur, in favor of maintaining the sharp edges.
I had hoped ZRemesher 3.0 would make use of Machine Learning to recognize shapes and apply a 'Ground Truth' topology to it.
The rest of the features are of less interest to me personally. I experimented a lot with NPR rendering around fifteen years ago, when finalToon, Pencil+ and Liquid+ were exciting, state of the art 3ds Max plug-ins.
Next to MoI I find my focus centering on Blender more and more since the development of version 2.8. There are a number of free or very affordable add-ons that decrease my need for ZBrush as a companion tool.
I've post a top 5 of Blender add-ons that really help my daily modeling workflow to a separate MoI forum discussion here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9287.1
Regards,
Metin
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