There is only that works not! (tell me if you see the images)
I don't know if the problem is from Moi (Nurbs to OBJ) or new ZBrush algorithm...
Inside Moi I take Maximum number of Polygons default, export only triangles and subdivide Larger than 2 unity / All
that was more false then less polygons and no subdivide Larger than
Inside ZBrush it's not me that make the test! (not yet install new zbrush)
Inside ZBrush : Import obj
Polygroups / Normals
Crease / Crease PG borders
KeepGroups & Keep Creases activated
SmoothGroups = 0
a new test must be arrived with a subdivide Larger than 1 unity / All
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