Come on guys, this algorithm turns technical models into art, what more could you ask for? ;)
OK, I'm convinced. Please keep your polygon mesher as it is, Michael! :D
It's a pity though. For a moment I thought Quadriflow could form the ideal connection between NURBS and quad-poly subdivision modeling.
Regards,
— Metin
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visualization • illustration • animation • 3D design — metinseven.nl |