Hi Max & Ralf, I found the orientation picker draw bug. It was on OpenGL only, it's something that OpenGL code is rather prone to where you can't just directly map/unmap a specific buffer, you have to kind of set it as the active one first and then say "map the active buffer", but if you're not careful setting the active index buffer can also inadvertently modify the index buffer that's set in some other collection of settings as well. So then things would draw with the wrong index buffer.
It will be fixed for the next beta, just let me gather up some more fixes for 3-4 more days and I'll release a new one.
Thanks for reporting it!
- Michael
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