V4 beta Nov-13-2017 available now

 From:  Michael Gibson
8675.100 In reply to 8675.86 
Hi daniii, thanks for testing it on Linux with Wine!

So it sounds like it's pretty close - with snapping not working does it start working ok if you turn on View > Display hidden lines or still the same? With Display hidden lines turned on snap point visibility doesn't need to be calculated which is done by texture readback from the graphics card back to the CPU side.

For selection not working that's also either a texture readback problem or it could possibly be antialiasing being forced on, it's not good for selection related data from a draw to get mutated by antialiasing. So if you know of any controls for force enabling antialiasing try turning those off.


> You mentioned a while ago that it can work with OpenGl or DirectX. Is there an OpenGl mode?
> As far as I can tell it still uses DirectX.

Yes the Windows build can use either Direct3D11 or OpenGL. The way it's supposed to work is if it sees that it's running under Wine it uses OpenGL (with the theory being it's a much thinner layer around OpenGL provided by the OS) otherwise Direct3D11. Maybe the Wine detection method isn't working with Wine64 anymore, one way to tell that is do you see native UNIX path names shown where file paths are displayed like in the recent files list?

I can introduce a flag to allow you to force either Direct3D11 or OpenGL mode, maybe the other one will work better.

- Michael