Hi Metin,
i started learning subd modeling long ago with Silo and later MODO (which i have sold) and
i took also a Blender class a while ago, but come now to the conclusion that i can do all those
things with the ZModeler brush, when needed. I think doing a subd base mesh and later
sculpting on it, or adding subd mesh parts to a sculpt, is a welcome addition. But sure, no
doubt, Blender is also a very nice and very capable modeling environment.
You can call me also a bit crazy but i really like those nicely colored poly groups in ZBrush. :-)
Best regards
Stefan
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