Hi Marco,
> But...I didn't understand very well this part of the sentence :
>
> @You : "It doesn't work too well with curvy surfaces when the curve isn't right near the surface though."
If you have a curvy surface instead of a flat surface, this type of projection down by surface normal will make the projected result squish together or expand and the Solids++ routine for this function doesn't deal very well with that, it tends to produce a curve with little zig-zags in it. If the curve is pretty close to a wavy surface it can work ok though.
But I need to make a new implementation for it at some point here since it can give bad results.
- Michael
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