Rebuild dense nurbs mesh to lighter one after importing it as obj/subd (script)

 From:  mkdm
8622.4 In reply to 8622.1 
Hi bartosh44.

Well...there many ways to do it.

If you want, at any cost, doing that all inside Moi, one of the ways is like AlexPolo said.

I've made a brief video example of what I'm talking about.

Is a simple use case where I have a very simple polygonal cage made in some Poly/SDS software, in this case Rocket3F, and I export it to Moi.
Than in Moi I first apply Max's subdiv and then I do a "downgrade" of topology of the resulting joined surface.

Clearly this method is good only if you don't need to exactly match the starting surface, but you can accept a certain degree of approximation.

You can watch it here : http://take.ms/diY5A

Anyway...this is a very time consuming method and I think that all should be done more easily in Poly/SDS/Sculpt environment as Michael said.

But, if you like it, consider this as a alternative way.

Bye!

Marco (mkdm)

EDITED: 11 Oct 2017 by MKDM