How to get rid of all filleting issues if you don't need a REAL fillet

 From:  PaQ
8512.55 


Hello,

A bit off topic, but while working on my edge erosion prototype, I manage to find a way to extract those nice surface curves from MoI model.
The cool thing is that you can then render them in any software (here it's Modo801), as they are just a poly mesh.

(I might put together a small tutorial about this, depending of the interest).
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