How to get rid of all filleting issues if you don't need a REAL fillet

 From:  mkdm
8512.54 In reply to 8512.51 
Hi PaQ.

Wonderful setup and scene!

Unfortunately I haven't had free time to explore Houdini with your "round edge" example setup.
I hope soon to make a personal test.

As I said, above all I'm interested in testing what will be the degree of difficulty in UVing the resulting obj file.
So I'm looking for a solution to achieve the best compromise between polycount, edge loops and quality of round edges.

I will let you know.
If I will need some extra tips to achieve these goals using Houdini, for sure I will ask your help :)

See you.

- Marco (mkdm)