How to get rid of all filleting issues if you don't need a REAL fillet

 From:  mkdm
8512.1 
Hi evryone.

Often, when I create a mechanical model, I have found that I only need to give it a more natural look,
and the easiest way to do this is often to round all its too sharp and CG looking edges.

And to do this the first thing I try is to use the fillet command.
And in this way I often get the usual fillet issues of the current Moi's kernel.

BUT....I DON'T NEED A REAL FILLET, BUT ONLY TO ROUND GLOBALLY THE TOO SHARP EDGES...

So, if you only need to use your model for rendering purposes, I've found a very good and easy solution.

For this solution you must have 3D-Coat and use its "Voxel" mode.
I don't know how to use different Voxel software because I only have 3D-Coat ad I also don't know
if in 3D-Coat you can use even the "Surface" mode with the same good results of "Voxel" mode.
I find "Voxel" mode much more useful for this particular task.

Anyway....this is a short video tutorial on how to achieve the simple task of "get rid of fillets if you don't need REAL fillets" !

http://take.ms/p0Zec

It's a 121 MB video so you can download it if you have slow streaming.

Let me know.

Bye!

Marco (mkdm)

EDITED: 12 Jul 2017 by MKDM