Create randomized surface texture?
From:
chrisd (CHRIS_DORDONI)
15 May 2017 (2 of 5)
8425.2
In reply to
8425.1
This kind of high frequency detail is not really suited to nurbs. It might be best to look at sectioning up your STL model so you get the texture only where you want it, and then join the sections back together.