RenderMan in 3dcoat

 From:  PaQ
8412.9 In reply to 8412.8 
Ho yeah, I'm all for an NPR solution too !

Here's a little shader test, using no lights.

- Point incidence gradient to create the cell diffuse look
- camera incidence gradient for the rim light (self illumination)
- multiply by an occlusion as self-illumination.
I'm sure Michael can do something pretty cool, current MoI viewport is allready super sexy.

EDITED: 13 May 2017 by PAQ

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