Hi Michael and thank a lot for the info.
@You : "...So I'll probably be targeting Direct3D11, not Direct3D12..."
Well...anyway DX11 should be a big step forward :)
One important thing should be the support for a much better and native antialiasing capabilities.
By now I can control how the different software render their Gfx with Nvidia Control Panel,
but it could be much better if Moi could control natively the internal behavior of DX11 display routines.
I stay tuned.
Have a nice day.
Marco (mkdm)
|