Hi all. Now I've finally been able to buy MoI (yay!) I can get going on some models. Of course, I've hit a couple of questions immediately :-)
I'm trying to recreate this kind of platform for a game:
When I created the flat portion I 'cheated' and used a trim to split the top into three so that I could assign the white material for the edge. This works, but is it 'the right way'? It feels like it's going to fail me when I have to do something complicated. Is there a recommended (indie-developer price friendly) tool for doing this sort of non-freehand, precise model painting on exported objects?
The other issue I had was trying to create the ramp, because I tried lofting the outline of the platform to a reduced-size copy. It works, but of course the white edge also shrank. I think I'm sorted with this now as I've separated the edges from the platform and I'm going to bend them along rails to the shape I want.
Learning to not have things be one object if they don't need to be seems like it might be a key bit of learning for MoI - are there any recommended 'best practices for newcomers to NURBS modelling' things out there to get a leg-up on that kind of knowledge?
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