PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  mkdm
8108.87 In reply to 8108.86 
Hi Chipp and everyone!

@chippwalters "CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity."

A very interesting and effective workflow !

If I think about that only 5-7 years ago all these kind of stuff where the exclusive preserve of super pro users with a very high knowledge and super hardware...

Instead now, with some weeks spent to learn the Retopo/Uv/Baking/Texturing fundamentals with the help of some good online course and a fairly decent hardware, with all this very cheap software we can create decent things with a good 3d quality! And only with some hours of work!!

Incredible ...

Of course all these PBR realtime technologies can't absolutely reach the photorealistic quality of a classical Biased/Unbiased render engine,
and in fact for the moment the only thing that I really don't love too much of PBR is that often all the renderings have a 3D Game quality.

Or, at least, for the moment I'm not able to obtain better results :)

But...we can't have everything we want :)

@chippwalters "Stay tuned for what I hope is an interesting discussion :-)"

Certainly !

See you and a nice day to everyone!

- Marco (mkdm)