PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  PaQ
8108.8 In reply to 8108.7 
Hey 2byts,

Can't you go with a more procedural texturing approach ? using fractal noises (or other noise flavor), occlusion mask, convex edge shader, maybe tri-planar textures, texture bombing etc.
Because hand painting something that huge might take a lots of time.

What kind of auto uv unwrapper are you planning to use ?