PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  mkdm
8108.75 In reply to 8108.73 
Hi Chipp!!

I'm glad to hear you again!

> You wrote : "Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*"

Yes! Worflow Moi3D -> 3DCoat is absolutely amazing in order to retouch Mechanical things made in Moi3D to make them more natural and organic!!
It's one of my favorites workflow :)

> You wrote ; "One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!"

Thanks a lot for the suggestion. ASAP I will try it.

About InsatntLight it's true that it has a not finished UI, but their new RC1 to RC4 versions are AMAZING from the point of view of SPEED
and QUALITY of the realtime PBR rendering ind DirectX 11 e 12.

If they will improve a bit its UI, InstantLight will be a very valid and powerful tool.

I think, MUCH MUCH more powerful than the more famous Mormorset Toolbag 3.

Have a nice day and see you.

- Marco (mkdm)

EDITED: 18 Jan 2017 by MKDM