Hi Chipp!
> You wrote : UPDATE: Amazingly, even a DECIMATION of 86% and the very small detailed polys are kept well. Now this is a superb answer to the issue:-)
I tried myself and it works for me too!! Thanks a lot.
For the test I'm using both InstantLight latest public beta and Marmorset Toolbag 3 : All worked fine.
But I'm waiting next tutorials from InstantLight creators to see how to use their new "standard vertex shaders" to directly
render voxel/high-poly objects painted directly in 3DCoat.
I know that, like you said, InstantLight has a very "peculiar" and strange UI.
I don't like it at all and I said this to the developers team, but IL also present here a new Bridge to 3DCoat still undocumented and I'm really curious
to see how it works.
Realtime Global Illumination with IL seems to be much, much faster than Toolbag 3.
Anyway, it seems that all this new tools are helping me a lot to complete a very good and effective workflow that meets my needs :
Nurbs : Moi/Rhino
Poly SDS : NVIL/Rocket 3F and sometimes the old but ever green DAZ Hexagon 2.5
Voxels, High poly sculpt, retopo/uving, 3D paint : 3D-Coat
Realtime renderer : Beta testing of InstantLight while taking a look also at Toolbag 3
OffLine renderer : Thea Render
It seems that all these things are finally getting closer to square the circle!
Ciao !
- Marco (mkdm)
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