PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  chippwalters
8108.55 In reply to 8108.54 
Hi Stephan,

Yes, I've tried that but for 8 million poly objects, it just won't work.

I'm trying a new workflow, where I'm decimating the OBJs (by 70%!) before exporting (using the Decimate command under Geometry Window). The biggest problem with this is I really don't know how this will effect my Live Clay topology.

I may consider adding in the really small details in PAINT (normal and diffuse) instead of using D Clay.

More tests...

UPDATE: Amazingly, even a DECIMATION of 86% and the very small detailed polys are kept well. Now this is a superb answer to the issue:-)

EDITED: 27 Dec 2016 by CHIPPWALTERS