Hi Stephan,
Yes, I've tried that but for 8 million poly objects, it just won't work.
I'm trying a new workflow, where I'm decimating the OBJs (by 70%!) before exporting (using the Decimate command under Geometry Window). The biggest problem with this is I really don't know how this will effect my Live Clay topology.
I may consider adding in the really small details in PAINT (normal and diffuse) instead of using D Clay.
More tests...
UPDATE: Amazingly, even a DECIMATION of 86% and the very small detailed polys are kept well. Now this is a superb answer to the issue:-)
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