PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  mkdm
8108.51 In reply to 8108.50 
Hi Chipp,

> You wrote : "My ideal concept modeling workflow would be a bit different from yours:..."

It's a very interesting workflow, but there's a thing that I don't understand.
The points 2 and 3 (Paint and Magically RETOPO) shouldn't be swapped ?
That is, I usually follow this workflow :
1) Create voxel/surface high poly models
2) Retopo
3) UVing
4) Paint and texture
5) Export all to Render software

> You wrote : "... I use the Hide Voxel mode as well. It's better than the Split..."

I agree with you. I have seen too that Split has that bad behavior.

P.S.
Just for an additional info, some minutes ago the InstantLight dev team has released the FIRST public beta of IL.
(Stable FREE TO TRY PUBLIC BETA DEMO V 1 . 97 E)
It is still currently in uploading and in a few minutes it will be available for downloading.
You can get it using this page : http://www.instantlightrt.com/beta-demo.html

See you and best wishes for all your works.

- Marco (mkdm)