PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  2byts
8108.4 In reply to 8108.3 
Chipp, whats your thoughts on this method for REALLY BIG assets for film?

I just completed an asset that was 50 million polygons entirely in Moi. I had the split the asset up into a dozen differnt files to complete. Because the asset is so huge, it would require a large number of 8k texture maps. I only had about 7 days to do the entire texturing so I didnt want to test 3d coat for this because I wasnt sure of the look that I would get.