PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  mkdm
8108.27 In reply to 8108.25 
Hi chippwalters,

and thank you for your reply.

Regarding the tools that 3D-Coat provide, keep in mid this very good workflow :

1) Use Voxel modelling to define the main shape of your model.
A great feature of Voxels is the way they easily and quickly handle boolean operations.

2) Increase the Voxel density during the refinement of the model

3) Jump to Surface mode when you want to add the final details.
In Surface mode use as much as you can Live Clay tools because they offer subdivision surface only where needed.
While you are in Surface mode and have already added the finest details, never go back to Voxel mode for that object,
but if you need to do some macro modification use Proxy Mode with Move/Pose tool.
("Menu Geometry -> Caching -> Toggle Proxy Mode" and "Menu Geometry -> Proxy Method -> Decimate 4X").


P.S. Just out of curiosity...did you get a look at First Official Contest Winners ?
(http://3dcoat.com/forum/index.php?/topic/19893-first-official-contest-winners/)

Best,

- Marco (mkdm)