Hi Marco,
As I mentioned previously, I'm looking to 3D Coat for primarily 2 functions:
- To help UV MoI models and apply realistic textures to them
- To quickly sketch ideas faster than what I can do in MoI
Well to tell the truth I really didn't do (2) above very well on this one. I do believe I may have been able to model this faster in MoI, but that's because I'm just learning the 3D Coat tools. Plus it doesn't hurt that I'm switching back and forth between Mac and PC.
A couple things 3D Coat did do for me:
- I was able to create instances and object hierarchies which helped tremendously in rotating the arm assemblies
- I am able to 'refine' my model quicker as I can easily stretch and pull and manipulate forms as they are being created *as well* as afterwards. As we all know, once we create a fillet in MoI, we're pretty much locked into the shape unless we want to spend a lot of time ungluing, editing and stitching it back up.
One thing I don't see me doing anytime soon is using the Retopo tools as I think it will end up being too time consuming. But, who knows?
Michael, if you're reading this, I'm really starting to see the value of a Gizmo tool in a perspective window-- and something you may want to reconsider. It's especially handy when trying to position all these robot joints with different rotations and translations-- something very difficult to do in orthographic views.
-C
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