Hi Michael,
Thanks for your quick reply.
>Unfortunately no, it's not possible just by any small change in the existing mesher...
What a pity!...I'll keep using external tools for that.
> Also for just rendering purposes, there isn't really any benefit to having all quads, it would only be helpful if you were trying to apply sub-d smoothing to the object.
In fact, some times i apply a final sub-d step to my exported objects.
But i must also say that i noticed that also rendering benefits from quads topology, specially on organic models.
Ciao!
- Marco (mkdm).
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