project moi3d v4

 From:  mkdm
7954.45 In reply to 7954.44 
Hi Michael,

Thanks for your quick reply.

>Unfortunately no, it's not possible just by any small change in the existing mesher...

What a pity!...I'll keep using external tools for that.

> Also for just rendering purposes, there isn't really any benefit to having all quads, it would only be helpful if you were trying to apply sub-d smoothing to the object.

In fact, some times i apply a final sub-d step to my exported objects.
But i must also say that i noticed that also rendering benefits from quads topology, specially on organic models.

Ciao!

- Marco (mkdm).