wish : freeze/unfreeze brep edges when meshing

 From:  Michael Gibson
790.7 In reply to 790.5 
Hi Jona, currently it's kind of the reverse of that - you can set an edge length by "Divide larger than", which will then subdivide first by angle, and once angle is satisified it will look at the edge length and if it is larger than that value it will subdivide it.

So this increases subdivision for larger edges, it looks like you're talking here about increasing subdivisions for small edges into even smaller bits?

- Michael